Game Art and Animation

Students in UAT’s computer animation degree program master all levels of game development to create 3D art assets for multiple video game platforms. They learn to incorporate the artistic principles used in 3D video games art asset creation such as color theory, lighting, shading, anatomy, life drawing, perspective, scene staging, modeling low polygon and high polygon, 3D mesh topology, texturing, rigging, hand key character and prop animations, as well as motion capture and facial animation.

Program Credits: 120

Major Credits: 36

Semesters to Completion: 8

Minimum 28 credit hours including:

BUS200 - Entrepreneurship to Market

LAW370 - Legal Issues in Technology

TCH150 - Technology and Society

INT350 - Internship or INT400 - Internship

SIP311 - Student Innovation Project I

SIP483 - Student Innovation Project II and Portfolio Presentation

TCH115 - Thinking Strategies

TCH301 - Ethics in Technology

General Education Requirements
Minimum 36 credit hours including:

COM226 - Communication in Technology

ENG101 - Composition I

ENG102 - Composition II

PSY310 - Social Psychology


Conceptual/Foundational Courses Minimum 12 credit hours including:

ART233 - Concept Art

ART234 - Storyboarding

ART240 - Figure and Character Sculpting

GAA105 - Game Art and Animation Fundamentals

GAA110 - Introduction to Game Art and Animation

GAM125 - Introduction to Game Development

Skill Development Courses
Minimum 12 credit hours including:

GAA220 - 3D Modeling Environments and FX

GAA230 - 3D Modeling Characters and Vehicles

GAA240 - Game Texturing

GAA320 - Environmental and FX Animation

GAA330 - Characters and Vehicles Animation

GAA360 - UI Design and Animation

Synthesis Cores Courses
Minimum 12 credit hours including:

GAA420 - Advanced Game Environment Creation

GAA430 - Advanced Character Rigging and MoCap Animation

GAA440 - Advanced Game Character Creation

GAA450 - Advanced Materials, Shaders and Lighting