Students in UAT’s computer animation degree program master all levels of game development to create 3D art assets for multiple video game platforms. They learn to incorporate the artistic principles used in 3D video games art asset creation such as color theory, lighting, shading, anatomy, life drawing, perspective, scene staging, modeling low polygon and high polygon, 3D mesh topology, texturing, rigging, hand key character and prop animations, as well as motion capture and facial animation.
Program Credits: 120
Major Credits: 36
Semesters to Completion: 8
BUS200 - Entrepreneurship to Market
LAW370 - Legal Issues in Technology
TCH150 - Technology and Society
INT350 - Internship or INT400 - Internship
SIP311 - Student Innovation Project I
SIP483 - Student Innovation Project II and Portfolio Presentation
TCH115 - Thinking Strategies
TCH301 - Ethics in Technology
General Education RequirementsMinimum 36 credit hours including:
COM226 - Communication in Technology
ENG101 - Composition I
ENG102 - Composition II
PSY310 - Social Psychology
ART233 - Concept Art
ART234 - Storyboarding
ART240 - Figure and Character Sculpting
GAA105 - Game Art and Animation Fundamentals
GAA110 - Introduction to Game Art and Animation
GAM125 - Introduction to Game Development
Skill Development CoursesMinimum 12 credit hours including:
GAA220 - 3D Modeling Environments and FX
GAA230 - 3D Modeling Characters and Vehicles
GAA240 - Game Texturing
GAA320 - Environmental and FX Animation
GAA330 - Characters and Vehicles Animation
GAA360 - UI Design and Animation
Synthesis Cores CoursesMinimum 12 credit hours including:
GAA420 - Advanced Game Environment Creation
GAA430 - Advanced Character Rigging and MoCap Animation
GAA440 - Advanced Game Character Creation
GAA450 - Advanced Materials, Shaders and Lighting